Friday, May 1, 2009

Crowd Control (PvP)

Do you trinket? I don't. I barely bother. The only reason I would equip a PvP trinket would be for the resilience rating. But this is very low on my priority because there are so many cc's in the game now, when you pop a trinket, someone is bound to cc you in another way. The best focus for a warlock now is to get the shadowburn glyph that slows movement by 70% and use curse of exhaustion.

Here is what Ghostcrawler had to say about it:
Crowd control abilities are part of WoW. I am a little surprised this would come as news to anyone. You seem to use as an underlying assumption for your arguments that "All players agree that crowd control shouldn't be a big part of PvP," which I'm not buying.

Too much crowd control is not fun. Too much burst is not fun. Too many short fights are not fun. Too many long fights are not fun. We need to strike a balance in between these extremes. Where you would prefer for that balance to lie may not be where other players, or the developers, want that point to be.

If you don't like being CC'd and want another opportunity to get out of them, use your PvP trinket. That is why those items are good items. If you can't afford to give up the trinket slot for a CC break, then don't use it. In my experience most players use them. We're not going to nerf the items just because they are good items that most players use.

-Ghostcrawler


They should make PvP trinkets that make you immune to cc for 20 seconds. That would be fun and useful.

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