Level 80 Warlock (30/41/0)
Affliction (30 points)
Improved Curse of Agony - Rank 2/2
Increases the damage done by your Curse of Agony by 10%.
Improved Corruption - Rank 5/5
Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%.
Improved Life Tap - Rank 2/2
Increases the amount of Mana awarded by your Life Tap spell by 20%.
Soul Siphon - Rank 2/2
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Affliction effects on the target, up to a maximum of 18% additional effect.
Improved Fear - Rank 2/2
Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 30% for 5 sec.
Fel Concentration - Rank 2/3
Reduces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt spells by 46%.
Grim Reach - Rank 2/2
Increases the range of your Affliction spells by 20%.
Nightfall - Rank 2/2
Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Empowered Corruption - Rank 3/3
Increases the damage of your Corruption spell by an amount equal to 36% of your spell power.
Shadow Embrace - Rank 5/5
Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all shadow periodic damage dealt to the target by you by 5%, and reduces all periodic healing done to the target by 15%. Lasts for 12 sec. Stacks up to 2 times.
Siphon Life - Rank 1/1
When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
Shadow Mastery - Rank 2/5
Increases the damage dealt or life drained by your Shadow spells by 6%.
Demonology (41 points)
Improved Healthstone - Rank 2/2
Increases the amount of Health restored by your Healthstone by 20%.
Demonic Embrace - Rank 3/3
Increases your total Stamina by 10%.
Fel Synergy - Rank 2/2
You have a 100% chance to heal your pet for 15% of the amount of spell damage done by you.
Improved Health Funnel - Rank 1/2
Increases the amount of Health transferred by your Health Funnel spell by 10% and reduces the initial health cost by 10%. In addition, your summoned Demon takes 15% less damage while under the effect of your Health Funnel.
Demonic Brutality - Rank 3/3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%, and increases the attack power bonus on your Felguard's Demonic Frenzy effect by 3%.
Fel Vitality - Rank 3/3
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum health and mana by 3%.
Soul Link - Rank 1/1
When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
Fel Domination - Rank 1/1
Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Aegis - Rank 3/3
Increases the effectiveness of your Demon Armor and Fel Armor spells by 30%.
Unholy Power - Rank 5/5
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 20%.
Master Summoner - Rank 2/2
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 4 sec and the Mana cost by 40%.
Mana Feed - Rank 1/1
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 100% of the mana you gain.
Master Conjuror - Rank 2/2
Increases the combat ratings gained from your conjured Firestone and Spellstone by 300%.
Master Demonologist - Rank 5/5
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your Fire damage by 5%, and increases the critical effect chance of your Fire spells by 5%.
Voidwalker - Reduces Physical damage taken by 10%.
Succubus - Increases your Shadow damage by 5%, and increases the critical effect chance of your Shadow spells by 5%.
Felhunter - Reduces all spell damage taken by 10%.
Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%.
Demonic Resilience - Rank 3/3
Reduces the chance you'll be critically hit by melee and spells by 3% and reduces all damage your summoned demon takes by 15%.
Demonic Knowledge - Rank 3/3
Increases your spell damage by an amount equal to 12% of the total of your active demon's Stamina plus Intellect.
Summon Felguard - Rank 1/1
Summons a Felguard under the command of the Warlock.
Destruction (0 points)
None
Glyphs
Glyph of Soul Link (Major Glyph)
Increases the percentage of damage shared via your Soul Link by an additional 5%.
Glyph of Shadowflame (Major Glyph)
Your Shadowflame also applies a 70% movement speed slow on its victims.
Glyph of Siphon Life (Major Glyph)
Increases the healing you receive from your Siphon Life talent by 25%.
Side note about playing with ideas for getting a quick direct heal once in a while during pvp.
Have you ever been smote by a Warlock?
Fooling around, I tried the Blood Draining enchant to see how it would work with a metamorphosis build, as we do physical attacks and as expected it was a waste to do it. We attack a few times, get about a 4 or 5 stack of blood reserve that ticks down to nothing when we stop doing melee. Chance of us dropping to 35% to get the benefit of this without dying, are very rare at the moment.
So as of right now this is not very good for any caster class even for pvp. While many of you will say something like "DUH" -- nothing ventured, nothing gained.
However, I may use a macro to switch weapons and build stacks to keep it up in pvp or arenas or perhaps I might get lucky and they may alter the current dynamic. It may actually be like an extra smart healthstone, free of GCD, if used correctly.
And they could change the dynamics of that enchant in the future in which case I'll be ready to see what's up.
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