This just in. Do not roll on a helm without a meta slot.
It's easy to spot someone who doesn't know what they are doing, or are blindly following bad advice, when they don't consider the fundamentals. Yes Faerlina's Madness ranks extremely high on itemized slots, but that's because the helm has a ton of hit, spell power, int/stam/spirit. Perfect for a Warlock, right? No. It's terrible. There is no meta slot! There is no standard slot!
You gotta look at the big picture when you roll on loot. Faerlina's Madness is good for one thing and that is an Abyss Crystal.
Thursday, April 30, 2009
Wednesday, April 29, 2009
Warcraft 3.1.1a - Pyrox's Warlock Guide
A lot of people ask me, "What do you do that puts you up there on DPS meters?"
First of all, my gear is mediocre compared to what it should be. I'm not always that high on DPS, but when I am it's because a series of things play in my favor. First off -- I know my play style very well. I do a lot of research to that end. I cannot split my attention very well, that means I suck at Affliction because to get high DPS as Affliction you must be able to split your attention very well. I can't do it. My dot uptime is bad, while my shadowbolt spam makes up for it a bit.
I really enjoy old school destro, so I have made adjustments to spec and gear for that type of playstyle -- I faceroll.
When I am pugging raids with world class players, I am usually not the top DPS, my DPS is typically in the top five on most pulls. I could still do better with my gear.
I only roll on items that upgrade and match PREDETERMINED slot types. I have mapped out which slots should have hit, based on the best end-game available combination of gear. These lists are linked in this post... keep reading!
When something drops with hit rating on it, I will check to make sure the slots match. If they don't I pass to another player.
Warlocks need Hit Rating as their top priority until they are over 300. Hit really isn't as important as it used to be, just like any other stat -- the importance will not be felt in Ulduar as much as it was in Black Temple or Sunwell when we were all 70.
As a Warlock, you want gear with Spirit. Gear without it is less favorable. Spirit is the hidden secret to Warlocks now that we have the changes to fel armor that factor it as: 33% of the spirit becomes spellpower.
Here look at my character sheet (Pyrox of Cho'gall).
I currently have 667 Spirit. That converts with Fel Armor into:
Therefore after going over the numbers, and believe me these will probably change in the near future, but this is my current push for gear upgrades.
I have decided to raid with the following slots for hit:
Based on Simulation Craft's numbers, which are sketchy but whatever they are all close enough anyway, I have derrived the following tables when I look at what I want.
My primary Spec now for 3.1 is a combination of Decimation and Immolate/Conflag. Most of my DPS is going to happen when the boss is under 35%. But I will still top the meters in the first part of the fight.
Warlocks are strongest for long fights, and fire is OP now if you don't need to move around. My main spec is hybrid fire.
Rotation: Mob over 35% health
Immolate + Conflag, Corruption + CoA, Incinerate spam (refresh dots, conflag as soon as it's off CD.)
Rotation: Mob under 35% health
When the mob gets your Decimation debuff, the rotation changes:
A few other key things for my raiding experience to be super good.
First of all, my gear is mediocre compared to what it should be. I'm not always that high on DPS, but when I am it's because a series of things play in my favor. First off -- I know my play style very well. I do a lot of research to that end. I cannot split my attention very well, that means I suck at Affliction because to get high DPS as Affliction you must be able to split your attention very well. I can't do it. My dot uptime is bad, while my shadowbolt spam makes up for it a bit.
I really enjoy old school destro, so I have made adjustments to spec and gear for that type of playstyle -- I faceroll.
When I am pugging raids with world class players, I am usually not the top DPS, my DPS is typically in the top five on most pulls. I could still do better with my gear.
I only roll on items that upgrade and match PREDETERMINED slot types. I have mapped out which slots should have hit, based on the best end-game available combination of gear. These lists are linked in this post... keep reading!
When something drops with hit rating on it, I will check to make sure the slots match. If they don't I pass to another player.
Warlocks need Hit Rating as their top priority until they are over 300. Hit really isn't as important as it used to be, just like any other stat -- the importance will not be felt in Ulduar as much as it was in Black Temple or Sunwell when we were all 70.
- After hit comes: Core stats: spell power, haste, crit.
- Then: Base stats: Int, Stam, Spirit.
As a Warlock, you want gear with Spirit. Gear without it is less favorable. Spirit is the hidden secret to Warlocks now that we have the changes to fel armor that factor it as: 33% of the spirit becomes spellpower.
Here look at my character sheet (Pyrox of Cho'gall).
I currently have 667 Spirit. That converts with Fel Armor into:
- 667 * 0.3 = 200.1 additional spellpower from fel armor.
Therefore after going over the numbers, and believe me these will probably change in the near future, but this is my current push for gear upgrades.
I have decided to raid with the following slots for hit:
- Back
- Feet
- Hands
- Legs
- Waist
- Wrist
- Chest
- Finger
- Head
- Main
- Neck
- Off-hand
- Ranged
- Shoulder
Based on Simulation Craft's numbers, which are sketchy but whatever they are all close enough anyway, I have derrived the following tables when I look at what I want.
My primary Spec now for 3.1 is a combination of Decimation and Immolate/Conflag. Most of my DPS is going to happen when the boss is under 35%. But I will still top the meters in the first part of the fight.
Warlocks are strongest for long fights, and fire is OP now if you don't need to move around. My main spec is hybrid fire.
Rotation: Mob over 35% health
Immolate + Conflag, Corruption + CoA, Incinerate spam (refresh dots, conflag as soon as it's off CD.)
Rotation: Mob under 35% health
When the mob gets your Decimation debuff, the rotation changes:
- Incinerate, (dots till Decimation), Soul Fire. (REPEAT)
A few other key things for my raiding experience to be super good.
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